Identifying Customer Satisfaction Characteristics with the Kano Model for the Agile Development of Video Games

Matthew Barsalou (1), Marie Barsalou (2), Sven-Gunnar Klaus (3)
(1) Quality at QPLUS, Manama, Bahrain, Bahrain,
(2) University of Applied Sciences Mannheim, Germany,
(3) University of Applied Sciences Mannheim, Germany

Abstract

Purpose: This study aims to use the Kano Model to identify critical attributes that can be used as features in video games developed using Agile software development.


Methodology/Approach:


Attributes were identified from the literature review and then selected for a survey given to university participants. Survey results were then analysed using the Kano Model table and a scatter plot. The survey identified respondents' preferences in video games. The survey responses were reanalysed using stratification by video game type.


Findings: No one-dimensional attribute was found that would be critical to video game customers. Only a limited number of attractive attributes were identified from the aggregated data.


Research Limitation/Implication: The analysis by type of video games had low sample sizes. Additionally, people from outside the target group responded to the survey.


Originality/Value of paper: This paper identifies attributes to prioritise when developing a product and demonstrates the need to consider market segmentation when using the Kano Model.

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Authors

Matthew Barsalou
matthew.barsalou@gmail.com (Primary Contact)
Marie Barsalou
Sven-Gunnar Klaus
Barsalou, M., Barsalou, M., & Klaus, S.-G. (2024). Identifying Customer Satisfaction Characteristics with the Kano Model for the Agile Development of Video Games. Quality Innovation Prosperity, 28(3), 163–178. https://doi.org/10.12776/qip.v28i3.2085

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